DOOM Review


A franchise with a title so well known that they haven’t even had to give it a number or sub-title. DOOM.

A well-known series, yet one I’ve only had minimal contact with. The last time was an aborted DOOM 3 play through that lasted all of 15 minutes due it scaring the bejesus out of me. I’ve not been a PC gamer for a long time, so with this one being released on PS4 it was my chance to get on-board.

The first thing to note is the play style. Years of COD did not set me for success.

“Where’s the bloody cover?”

“Where the hell has my health gone?!”

“Why the fuck do I keep dying?!?!?”

But then it clicked. If you’re not busy moving, you’re busy dying.

Over the following few hours I became a death dealing kangaroo of destruction. Each demon’s time would come! When you’ve got enemies that seem to be able to lob a fireball from across a football pitch whilst hanging upside down around a corner, you need to be on your toes. The team behind the game call ‘push-forward’; it’s extremely apt.

Completing the game on ‘Hurt Me Plenty’ (medium?) was more than challenging enough for me. Major kudos to anyone who can complete it on the higher difficulty settings. There’s definitely something here for the masochists.

I’m not going to talk about the story, as it would be missing the point. This game pushes you forward, and I loved it. Though those bloody Imps were a massive pain in my backside. They’re even more nimble than I was and their very well written AI made them a massive threat.

From the reload of the Super Shotgun to the countless glory kills I performed, DOOM felt right. It wanted me to rip and tear, and rip and tear I did. Add in an astoundingly awesome soundtrack and you’ve got one of the best FPS’s I’ve ever played.

NOTE – You’re here already so why not check out my review of the film?

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