It’s 1998 and Resident Evil 2 has just been released. Somehow we manage to get a Platinum copy of the original from the local HMV. We didn’t know what to expect.
Sitting far too close to our 14″ CRT, we ventured into the Spencer Mansion and encountered our first zombie. Quick as a flash, I panicked, jumped up, and turned the PS1 off! Fortunately we persevered, and gained a fascination with a franchise that’s still going strong, despite some ups and downs, nearly three decades later.
Wikipedia tells me there are currently thirty Resident Games. I’ve played twenty of them (yes the numbering does work out). It might not be complete, but two thirds is good going!
You have once again entered the world of survival horror…
19 – Resident Evil: Operation Raccoon City – PS3, 2012
Arriving at a game six years after release gives the hype or criticism a chance to die down. It also often makes a game very cheap. I’m glad it did! Because “ORC” isn’t just a poor RE game. It’s poor full stop.
Slotting into an already very busy part of the timeline with a alternative take on proceedings, ORC follows a group of barely sketched out stereotypes that I forgot about as soon I turned it off. It’s a lazy Left 4 Dead clone with a terrible cover mechanic and even worse aiming.
Could it have been better if I’d played online with other people? Possibly. But the whole thing is so lacklustre. I can’t bring to mind one thing it does well.
18 – Resident Evil Survivor – PS1, 2000
When I was younger I’d lap up anything from the franchise. They could have sold literal dog shit with Umbrella logo on it and I’d have tried to play it.
So I happily played Survivor, ignoring the fact the controls were a mess and that I couldn’t use my Predator light gun (a severe misjudgement for what equated to a shooting game). Survivor forced the arcade shooter style onto the style of the original games with little thought given to how they’d combine. The story plodded, and even the enemies looked bored. Perhaps it would have been better with a G-Con, but it doesn’t change the fact that when it comes to First Person RE, Survivor is the antithesis of Resident Evil 7.
17 – Resident Evil 6 – Xbox 360, 2012
The culmination of a trilogy initiated by RE4, RE6 occasionally stumbles into feeling a little like the original games. But most of the time it’s a drab, lifeless world of QTEs, boring music, and clunky controls. The sales figures for 4 and 5 meant this was always coming, but it’s just not a good game!
Perhaps my expectations were too high, but the story feels at best like a ten year old’s wish list. Chris and Leon finally meeting should have been awesome but falls flat.
New character Nivens comes off best, whilst new character Jake barely registers. The world of RE is made infinitely smaller by the inclusion main character progeny now fighting BOWs.
At least I got to laugh at it a lot via co-op. NIVAANNNSSSSSS.
16 – Resident Evil 4 – PS2, 2005
I didn’t understand it back in 2005, and I still don’t.
Initially positioned lower down this list to reflect the resentment I’ve long held toward it for “taking RE away from me”, it now stays down here because I’ve played the HD remaster and I flat out don’t like it! Leon was amusing but it’s all so…clunky. And brown.
There’s no denying the series needed freshening up post Racoon City, and RE4 did feature many panic inducing situations as I climbed up onto rooftops and fumbled for headshots. It may have lost the pre-rendered backgrounds, but it was a far more modern game in looks and controls.
For me, RE4 is no GOAT. It doesn’t hold strong nostalgia for me and I don’t get the adulation it continually receives.
15 – Resident Evil 0 – GameCube, 2002
That RE1 and RE0 arrived only six years after the original still baffles me.
The prerendered backgrounds always looked great, but the GC titles, and they’re subsequent HD treatment, are beauties. Animated flourishes and extra detail on the character models add to the atmosphere and really bring you in.
From a gameplay point of view you can’t be too harsh. It’s a classic RE tank control game. The zapping mechanic is novel but no game-changer.
I could forgive all of that. But the story is such a waste! The fall of the STARS Bravo Team could have been really interesting. Instead it’s just dull. Bland characters that don’t tie into the first game in any significant way. A missed opportunity I think.
14 – Resident Evil: The Umbrella Chronicles – Wii, 2007
The big caveat here is that I played this on the PS4 through PSNow. So the controls, originally designed for Wii Remote, were awkward at best. But Umbrella Chronicles has something that other entries at this end of the list do not. Charm.
Not tonnes of it mind you, but it’s brisk retelling of the RE0, RE1 and RE3. It’s Wesker who really brings it, with a frankly ridiculous voice. “Zombeyes”.
His overly elaborate enunciation is comical, but does hark back to the B-movie nature of the original game. I can forgive it a lot for that.
13 – Resident Evil – Code: Veronica – PS2, 2001
Console exclusivity deals got Capcom into a right mess. The result is Code Veronica; an extremely awkwardly titled game that sounds like a spinoff whilst containing serious stories points for future games.
It’s got the classic styles, updated with nice camera movement. But the game suffered from two main issues.
Firstly, everything looked as though it was made from plastic. Having neither the cruder pixels of the original games or the realism of later entries left it in an odd spot. Then there’s the story, which should have focused on the Redfield’s and the return of Wesker. Instead we get to a lot of time with the very weird Ashford siblings. And Steve Burnside. He’s so annoying! More a little brother than a love interest, he’s got two gold Lugers and he’s…well he’s just annoying.
I’d welcome a remake of CV, but it would need a lot of work.
12 – Resident Evil – Gamecube – 2002
REmake is a gorgeous game. Both in looks and sound. Six years and a more powerful console allowed the creation of a significantly improved game.
However, in their march to improve the game I think they’ve lost some of the magic. And by magic I mean the crap that made the original the B-Movie marvel I’ve always thought it is. The terrible voice acting and amazing intro perfectly matched the level of storytelling.
Now they’ve buffed out all the blemishes they’ve made it so smooth that it’s a bit boring. It’s never going to be a bad game because of it’s origins and looks. Plus it makes some interesting story additions. But for me it doesn’t have the same magic.
11 – Resident Evil: Revelations – Xbox 360, 2012
Initially released as a 3DS game, I first played Revelations when it made the impressive jump to home consoles.
I was elated to see the return of survival, and that we could finally move and shoot simultaneously! It was meant for tension, but it always seemed odd that highly trained individuals couldn’t shoot whilst moving. Being able to back away slowly and fire off a few rounds was very satisfying. It seemed like the old and new were coming together to make something more.
Chris and Jill together is always great to see so it was on decent ground immediately.
The Queen Zenobia proved an eerie setting in a game that may not have reached the highest echelons of survival horror but was a very positive step in the right direction. Faith partially restored.
10 – Resident Evil: Revelations 2 – PS4, 2015
The only RE game released in episodes, Revelations 2 was a unique experience. Those episodes were often lumpy in their pacing, but they did leave me wanting more each time. I looked forward to each new episode. This was in big part thanks to Revelations 2 being closer in style to the original games in its style.
It was also due to finally getting to play as Barry Burton! An Arklay OG!
I did appreciate that whilst the dialogue level was raised overall, Capcom didn’t hold back on giving him awful jokes. We also got more of a look into his fatherly instincts which was consistent with his original appearance. Fantastic to see him again.
Rev 2 isn’t perfect but it’s a solid modern Res game. It even manages to not wind me up with a companion. I wonder how it would feel released as one complete piece now.
9 – Resident Evil 5 – Xbox 360, 2009
A hot take I know. I wasn’t expecting RE5 to be this high up the list. Ranking the RE’s has been really useful in figuring out how I actually feel about these games. When I started I assumed it would be near the bottom. But two things bumped this game up significantly.
Cooperative play, and Chris Redfield. Did you know that he punches a boulder? He does!
RE5 is very action-orientated; miles away from the last time we saw Chris. But it was a great two player experience. Taking down BOWs as a team was fun, even when I accidentally took the sniper rifle and completely sucked with it. It was even fun when I had to stand in the corner whilst puzzles were dealt with.
Also, I could tell (again) that CHRIS REDFIELD PUNCHES A MOTHERFUCKING BOULDER. That alone should be enough to justify the placement. Absolutely bonkers.
8 – Resident Evil 2 – PS1, 1998
Resident Evil 2 was highly anticipated, and by all accounts lived up to it. Bigger in every way, it expanded the Raccoon City story with branched storytelling and more playable characters.
It’s a great game, with a fantastically eerie atmosphere and great music. I do think it’s a bit long, and whilst Claire and Leon have gone on to be some of the most well-known characters in the series, they’ll never be Chris and Jill for me.
For many people this will be the high point of the original games and possibly even the franchise. I get a lot of stick for calling it “the worst of the original trilogy”!
It’s a fantastic game, there are just aspects of the others that have stayed with me more.
7 – Resident Evil 4 – PS5, 2023
RE4R gave me a new core RE memory. Trapped in a room with three enemies, I used up all my ammo on the first two. What followed was an awful lot of swearing as I took out the strongest of the three with a knife. Ultimately I loved it! In terms of movement, attack, and even blocking, this is the best RE has been.
If you’re in the majority and love RE4, you’re in for an absolute treat with this remake. It’s likely going to be one of the best games you’ve ever played, ironing out all sorts of wrinkles as it goes through a big update without leaving behind what made it amazing. Some decent DLC to boot too.
For me, it’s taken something I felt was always massively overrated and finally made me see what everyone else did. That’s a huge win!
6 – Resident Evil 2 – PS4, 2019
Everything that made the original great is there, but the differences are welcome. Raccoon City finally has a sense of scale, befitting of having a hospital and everything else that seemed off for a small Mid-Western Town.
Dispatching enemies has taken a turn, with head shots no longer being your reliable friend. More than ever you need to consider your actions. Can you take on this room? Is it wise to? From the more resilient zombies through to the constant threat of Mr.X, you’ve got a game worthy of Survival Horror despite your improved mobility.
There are some strong set pieces, with a couple really messing with me. It also manages to be genuinely emotional. Who would have thought an RE game would make me legitimately sad.
5 – Resident Evil 7: Biohazard – PS4, 2017
Resident Evil 7 blew apart my expectations with a major return to Survival Horror.
In the shoes of an average Joe thrust into a horrendous situation, Biohazard steps back from the action and OTT nature of the previous numbered entries. Instead it is gruesome and tense, especially in the first couple of hours. Things do settle down once you find a rhythm and gain more weapons but you always feel up against it.
Taking the best aspects of the original games and doing what Survivor couldn’t, RE7 uses the first person view to crank up the intensity. I wish it tied into the continuity a bit more, but this is a return to form.
4 – Resident Evil Village – PS5, 2021
I didn’t expect it to be this high if I’m honest with you.
But Village stands on the shoulders of 7, adds in a bit more action, and brings both itself and its predecessor fully into the fold story wise.
It adds layers to the story experience of 7, and I can’t ignore that I get to see more of Chris Redfield. He’s still a beefcake, and he has great clothes, but you can see the toll the years have taken on him.
It’s all about Ethan and his family though really, and he becomes more than just a first person avatar here.
Sure, it goes a little COD in places, and perhaps the villains could have interacted with each other more, but it’s got replayability, and I love the lore wrinkles it adds.
3 – Resident Evil 3: Nemesis – PS1, 1999
For a long long time Nemesis was my #1. With a 180 spin, little backtracking, and a story that kept pushing forward, it felt more refined than it’s predecessors.
‘Nemesis’ didn’t start life as a numbered entry, but the impending release of the PS2 changed Capcom’s plans. It was a big change from RE2, mixing new features with a smaller world – odd to find in a sequel of a big franchise.
The Nemesis itself changes things for me radically, especially as I hadn’t dived deep into the B scenarios of RE2 much by that point. He chews up and spits out the idea of being “saved by the door”, a game and coding mechanic that saved my behind many times previously. He was one scary bastard!
RE3’s bold storytelling, obliterating the game’s world up to the that point, was exciting, and along with its antagonist, left a big mark.
2 – Resident Evil 3 – PS4, 2020
Supremely replayable with a perfectly updated team of Jill and Carlos; the remake of RE3 is the most fun I’ve had with the series. Some will see the short run time as a major negative point. I see it as a strength. RE3 is finally the action film it should have been, providing an entertaining and punchy adventure whilst exorcising my resentment of RE4.
Look at it as part of bigger picture alongside the remake of RE2, and you’ve got a thorough, and thoroughly modern, retelling of a classic story that I feel finally gives us the true downfall of Racoon City.
Replaying it multiple times alongside my brother, culminating in a platinum trophy, bumps it up even higher. I understand people’s issues with it. Nemesis isn’t as scary, and areas such as the clocktower being cut out is a shame. But I’ll take the immense replayability all day long.
1 – Resident Evil – PS1, 1996
Whilst it’s pleasing that the upper rankings are a mixture of new and old, the top spot was only ever going to be the original. Yes, I’m obvious.
After the initial edge of the bed playthrough, I’ve returned to the Spencer Mansion several times over the years. 2012, 2022, and now in 2025 on the Nintendo DS version Deadly Silence is a great way to play the game; check it out if you can.
Across more recent plays I’ve realised that the setting, and the relationship you build with it, is its single biggest strength. There’s backtracking, but the unravelling of the mansion and its secrets feels special. What’s behind those locked doors? What else is there? The setting pushes you forward as it becomes more familiar. Finally unlocking a door you’ve been walking past for hours is both exhilarating and terrifying.
I didn’t manage it back when I was thirteen, but I’ve since completed the game as Chris Redfield. Effectively the game’s hard mode, he could take more damage, but inventory management was key. Completing the game with both characters helped it reach the top spot for sure.
Then there’s the opening movie. Cobbled together in a few days with jobbing actors who only match up to the characters if you squint, it’s an awesome/terrible introduction. Watch Sweet Home for its inspiration.
It’s clunky and it’s cheesy and the voice acting is terrible. But I don’t care. Resident Evil is an all-time classic.
For anyone who likes these sort of things, I’ve also arranged the games in to a tier list!

There you go! I’d love to hear your thoughts. How would you rank Resident Evil?

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